Uma análise de 33 Immortals Gameplay
Uma análise de 33 Immortals Gameplay
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Then there’s the lack of real coordination tools. With pelo voice or text chat, you’re left to hope your team naturally understands the plan—which they often don’t—or rely on emoticons to direct those around you. Even if the emote wheel has arrows and objective’s icons, most of the time players won’t follow them.
Being an early access release, Thunder Lotus has a lot more planned for the title following its initial release. On the road to 1.0, the studio hopes to add more features like private sessions, more enemy and boss variety, and the third world that let players fight God.
has a hub world, The Dark Woods, that players return to after each loop. This is where you’re able to apply upgrades, equip new weapons, alter your appearance and get some training in.
These fights are brutal, even with 11 teammates, as waves of enemies must be defeated before the Holy Fire consumes everything. Victory grants a Legendary Relic, a crucial boost for the final fight. After several runs, I learned that teleporting to help other groups before ascending increases everyone’s chances—more relics mean a stronger team against Lucifer.
Experience your soul’s epic journey through the afterlife rendered in beautiful hand-drawn animation. 33 Immortals is a unique take on Dante Alighieri’s literary masterpiece, the Divine Comedy.
The game’s dependence on teamwork is a double-edged sword—success feels earned, but failure can often be out of your control.
Every few Torture Chambers, divine punishment strikes—fire tornados, meteors, and other deadly hazards force you to stay on the move or be wiped out. This Wrath of God intensifies until 12 chambers are cleared, triggering Holy Fire and the final sprint to the Ascension Battles.
While that isn’t a massive amount of time to pump into a roguelike, I think I managed to grasp the title’s unique gameplay loop and the direction the developers want to take it.
The good news is that all these and more features and content are a part of the studio’s roadmap for 2025. The bad news is that you aren’t getting any of it right now, essentially making the early access version a worse experience if you pick it up this soon, unless you want the title in your library before the price goes up at the 1.0 launch.
While there can be dozens of players on screen at a time, most special effects and projectiles of others are mostly hidden from your own perspective to keep the screen clear of distractions.
This game is a work in progress. It may or may not change over time or release as a final 33 Immortals Gameplay product. Purchase only if you are comfortable with the current state of the unfinished game.
Try to guess the video game: In the input field, type a question that could be answered "yes" or "no". You can ask up to 20 questions before the game is over.
casts players as condemned souls rebelling against divine judgment. Unlike traditional roguelikes that focus on solitary progression, this game drops you into a chaotic, ever-changing battlefield where teamwork isn’t just encouraged—it’s necessary for survival.
Dodging enemy attacks is a massive factor in a game like this, akin to a bullet-hell title at points, so this is a big win in my book for better situation readability.